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The Art of Fighting
All right then. Now, if you want to survive out there in the Land of
Endiness, you're gonna have to learn how to fight, and I don't mean a low kick
to the groin. I mean sword slashing, rapier rushing, javelin jabbing, arrow
assaulting, fist flying, hammer hacking, and axe annihilating types of
fighting. Yeah, that was snazzy huh? Well, on with the lessons! There are two types of fighting in
Legend of Dragoon: Standard
Fighting and Dragoon Fighting! Let
us begin!
This menu includes your character's HP (Health Points), MP (Magic Points), Spirit Meter and Dragoon
Levels (when
applicable, more on that later), and a small list of pictures above this, which
I will call the "Standard Icon Menu".
The key is to hit the "X" button
when the two blue boxes are on top of each other, and you have to repeat this
anywhere from 1 to 7 times, depending on the Addition you use for your
character. There is another way to time the Addition. In the lower right hand
corner is a little "X" button that shortens when you're supposed to
press the "X" button. If you look at the mock "X" button
and press the real "X" button at the same time the mock one shortens,
you should be successful. If you are successful, the boxes will turn white and
you can continue your Addition appropriately. If you press "X" and
the boxes turn gray, you were too fast. If you press "X" and the
boxes turn a blurry blue, you were too slow. If either of these happens, you
will not be able to complete the addition and your turn is over. Fret not:
Additions take practice, practice, and more button-slamming practice (some more
than others, if I may add). Each character has between 3 and 7 different
Additions, each one unique, that you gain as you level up your character. In "addition"
(no pun intended), you can also level up your Additions. After 20 complete
Additions, that Addition will get stronger. The highest level they go to is
Level 5, or completing each Addition successfully 80 times. Also, some
Additions may be stronger than others, but they may also give you less SP (more
on SP later). For each character's Additions, please check the
"Character" pages. However, you must also be on the lookout for the "counter".
Sometimes while you're doing your addition, the enemy likes to counter. When
this happens, the screen flashes and the two time boxes turn orange. When this
happens, press the "O" button, not the "X", at the same
time you'd normally press it to continue the addition.
If you get it right, a
red streak will hit your enemy, and you have successfully countered his
counter! If you get it wrong, a red streak will hit YOU, and you will fall back
and take damage, your character's turn now over, and not be able to complete
the rest of the addition. There's no way to predict counters; they happen at
random. Also be careful for the "Weapon Block" Abnormalities.
Sometimes an enemy will cause you to lose your ability to fight, and a red
"X" will appear over the sword. When this happens, you'll have to
choose another option. It will disappear in three rounds or when the battle is
over.
Now, the before you get all excited about becoming a
Dragoon, you need to increase your Spirit Meter. What is the Spirit Meter? When
you enter a battle, you have your character picture, HP, MP, Dragoon Level and the Spirit
Meter. The Spirit Meter indicates when and how long you can transform into a
Dragoon. To fill up your Spirit Meter, you first need a Dragoon Spirit. You
won't get a Dragoon Spirit in the game until you complete your objectives in
Hoax. After that, both Dart and Rose will have Dragoon Spirits, and eventually
everyone in the party will have one. After you get a Dragoon Spirit, you need
to fill up your Spirit Meter. You do this simply by attacking your enemy with
your Additions (though Shana/Miranda do not have Additions, they gain Spirit Points with each attack).
Every time you hit your enemy, you
gain Spirit Points, or SP. Even if you only hit your enemy once with your
Addition, you still gain some SP. However, the more successful the Addition,
the more SP you gain. Keep in mind that there are some Additions that give you
more SP than others, but these tend to be weaker in strength.
For every 100 SP, the Spirit Meter fills up one Level. There are different
Levels at which you can fill your Spirit Meter to. At first, you'll only be at
Level One, and that means you can only be a Dragoon for one round. However, as
you rack up more SP, you'll eventually be able to level up your Spirit Meter,
up to Level Five, which allows you to stay a Dragoon for five turns. In other words, every turn as a
Dragoon
consumes 100 SP. You do not need to fill up the Spirit Meter to it's maximum level to become a Dragoon,
but you do need at least 100 SP.
Here are the colors that determine what level your Spirit Meter is at and how long you can stay a
Dragoon:
Let me explain again how the game determines what Level your Spirit Meter is
at. Every time you use an Addition, you gain SP. After you gain a certain
amount of SP (indicated above), your Spirit Meter gains a level, allowing you to be a Dragoon for
one more turn. However, there is no "counter" in the game that tells
you when you're about to gain a level (the above numbers are approximate). The maximum you can go is Level
Five. Press "X" to start a small light spinning
around the clock clockwise (if you wait too long, you'll only do one attack).
When the light hits "noon" (the top) on the clock meter, press
"X". Each time you are
successful in pressing "X" when the light hits the top, it will go
around again, gaining speed each time. This will happen for a maximum of five
rounds, no matter what level your Sprit Meter is at. The amount of rounds you were successful
determines how many times you attack and how powerful your attack is. Every time you successfully complete
a round, the power meter goes up If you only completed it, say, three
rounds, your character will only do three attacks. If you complete the entire
Addition successfully (five rounds), the word "Perfect" will appear,
and your character will do a bonus attack. Like with the Standard Additions,
there is another way to time this. Below the clock meter is a mock
"X" button that will shrink when you are supposed to hit the real
"X" button. If you hit the "X" button at the same time the
mock one shrinks, you should be successful. *NOTE: Kongol's
maximum clock meter is only three rounds, and everyone else's is five rounds.
When the list of magic appears, there is also a small box under the
list that tells you what the item does. Dart's "Explosion", for example, says "Fire 25% STR (All)". What
this means is that this magic is "Fire-based",
has "25% Strength", and attacks "All" the enemies. Keep in mind that some Dragoon Magic heals or protects
your
allies, just read what the little box says.
Are there any downsides to being a Dragoon? Perhaps. You cannot "Guard" or use "Items", so plan wisely.
My first order of business is to explain to you what the arrows
above your character mean. When
the menu at the bottom of the screen shows up, it'll include your character's picture,
HP, MP, and Spirit Meter. When the
character's picture is surrounded in white that indicates that it is his or her
turn. On the battle screen, you
will also notice a small arrow above that character's head. Select from the Icon Menu what you
would like to do. Again, another
arrow pops up, but not necessarily over the character's head, but over the
person that is "most suited" for the action. For example, when you select the "Fight" picture, the arrow
will be over the enemy's head. If
you select a healing "Item", an arrow will be over the character's head. If you press "X" again, you will
initiate the action to the character that was selected. See how that works? And, if you wish to move the
arrow to
another character, simply use the directional buttons located on the control
pad.
You will also notice that sometimes the arrow is a different
color. The color changes according
to you or your enemy's HP, so it's quite easy to decipher. When the arrow is "blue", the HP of the
object (whether it be ally or enemy) selected is at or above 50% of his or her
maximum HP. When the arrow is "yellow",
the HP of the object selected is between 25% and 50% of his or her maximum
HP. Finally, when the arrow is "red",
the HP of the object selected is at or below 25% of his or her maximum HP.
If you want to make sure that you have selected the right character
or enemy, check the top of the screen. There is a box there that tells you the character or enemy's name.
You will also notice that the box
changes color depending on whom you select. If you are wondering why that is, it's really quite
simple. This indicates what "Element"
you or your enemy is. To help you
understand, I have made a table that tells you what color symbolizes a specific
element:
Now, knowing the element your enemy is can prove to be quite advantageous in battle, because in knowing the enemy's element you also know what his or her weakness is as well, for most cases that is. Again, I have conducted a table to help clarify matters:
Knowing this information will surely help you be victorious in battle! Did you know that you can rotate the camera during battle? It's true! Try using the R2 button to find a view you're most comfortable with. Now, I'll be exiting the battle screen for a moment. When you're not in battle, press L1 or R1 to have arrows appear in various colors and areas on the screen, including one on top of Dart's head. ![]() The color of the arrow above your head indicates your "safety". When the arrow is blue, there are no enemies nearby and you are perfectly safe. When the arrow turns yellow, take caution because an enemy is lurking nearby. However, when the arrow turns red, you must be extremely careful because you are about to enter battle. In addition to the safety arrows, there are other arrows of different colors you will see around the screen. A dark green arrow symbolizes a route that you can take, a blue arrow stands for item or weapon shops, and a yellow arrow indicates an inn or clinic. Inns recover HP and MP, and clinics heal abnormalities (except unconsciousness, which is what Inns do). Unlike other RPGs, staying at an Inn will not cure abnormalities. When you are on the over world map, your area of exploration is limited to a dotted path.There are no arrows, so you do not know when you will enter battle. To change views in the over world map, press R2. Later in the game, when you have the Wings of Savan, pressing the square button will call him, and he will take you to various locations. One last thing...remember to save often! ![]() Well, I think that's about all the info you'll need to know when battling in Endiness! Happy Hunting! |